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sound design

Sound Design For Video Games

Intruder

Join me on an immersive journey of self-discovery and professional development. This portfolio showcases the creativity, skills, and experience that I continue to develop as I pursue my career in sound design for video games.

 

The following videos showcase the different audio assets that I created for a game called Intruder. This project consists of sounds that I recorded using an HD Zoom recorder, an Audio Technica condenser microphone, and sounds that I created and edited in Logic Pro X and Pro Tools 12.  All audio assets were implemented into the game using the software Wwise.

Intruder

Player Sounds and objects

This video showcases the player sounds and object sounds that I created such as the character foot steps, opening and closing doors, forcefield sounds, computers, orbs and reactors.

Intruder

MacGuffin Device

This video showcases the sounds that I created for the machine in the furthest room called the MacGuffin device.

Intruder

Final Mix

This video showcases the final mix of all the audio assets that I created for the game Intruder such as the environmental sounds, the player sounds and objects, and the MacGuffin device sounds.

Intruder

Environments

This video showcases the environmental sounds that I created such as the main spaceship ambience, five stingers, an alarm and the security station dialogue.

Forest integration and c# script

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